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| import tkinter as tk from tkinter import messagebox, simpledialog
import hashlib import json
import random from collections import deque
riddles="riddles.json" rank="leaderboard.json"
class RiddleGame: def __init__(self,root): self.root=root self.root.title("猜灯谜游戏") self.score=10 self.current_riddle=None self.timer=None self.time_left=0 self.difficulty=1 self.riddles=self.load_riddles() self.leaderboard=self.load_leaderboard() self.create_widgets() self.update_display()
def create_widgets(self): self.info_frame=tk.Frame(self.root) self.info_frame.pack(pady=10) self.score_label=tk.Label(self.info_frame,text="当前分数:10") self.score_label.pack(side=tk.LEFT,padx=20) self.time_label=tk.Label(self.info_frame,text="剩余时间:0") self.time_label.pack(side=tk.LEFT,padx=20) self.riddle_label=tk.Label(self.root,text="",wraplength=400) self.riddle_label.pack(pady=20) self.answer_entry=tk.Entry(self.root,width=30) self.answer_entry.pack(pady=10) self.answer_entry.bind("<Return>",self.check_answer) self.button_frame=tk.Frame(self.root) self.button_frame.pack(pady=10) self.start_btn=tk.Button(self.button_frame,text="开始游戏",command=self.start_game) self.start_btn.pack(side=tk.LEFT,padx=5) self.add_btn=tk.Button(self.button_frame,text="添加谜题",command=self.add_riddle) self.add_btn.pack(side=tk.LEFT,padx=5) self.leaderboard_btn=tk.Button(self.button_frame,text="排行榜",command=self.show_leaderboard) self.leaderboard_btn.pack(side=tk.LEFT,padx=5) self.quit_btn=tk.Button(self.button_frame,text="退出游戏",command=self.quit_game) self.quit_btn.pack(side=tk.LEFT,padx=5) def load_riddles(self): try: with open(riddles,'r') as f: return json.load(f) except FileNotFoundError: return [] def save_riddles(self): with open(riddles,'w') as f: json.dump(self.riddles,f,ensure_ascii=False, indent=2)
def load_leaderboard(self): try: with open(rank,'r') as f: return deque(sorted(json.load(f),key=lambda x: x['score'], reverse=True),maxlen=5) except FileNotFoundError: return deque(maxlen=5) def save_leaderboard(self): with open(rank,'w') as f: json.dump(list(self.leaderboard),f,indent=2) def start_game(self): self.difficulty=simpledialog.askinteger( "选择难度", "请选择难度(1-简单 2-中级 3-困难)", minvalue=1,maxvalue=3 ) if self.difficulty: self.prepare_new_question() def prepare_new_question(self): available=[r for r in self.riddles if r['difficulty']==self.difficulty] if not available: messagebox.showerror("错误","该难度下没有可用题目") return self.current_riddle=random.choice(available) self.riddle_label.config(text=self.current_riddle['riddle']) self.time_left=30-(self.difficulty-1)*10 self.update_timer() def update_timer(self): self.time_label.config(text=f"剩余时间:{self.time_left}") if self.time_left>0: self.timer=self.root.after(1000,self.update_timer) self.time_left-=1 else: self.handle_timeout() def handle_timeout(self): messagebox.showwarning("时间到", "答题时间已用完!") self.score-=self.difficulty self.update_display() self.check_game_over() if self.score>=0: self.prepare_new_question() def check_answer(self,event=None): if self.time_left<=0 or not self.current_riddle: return answer=self.answer_entry.get().strip().lower() self.answer_entry.delete(0,tk.END) if self.timer: self.root.after_cancel(self.timer) self.timer=None hashed=hashlib.sha256(answer.encode()).hexdigest() if hashed==self.current_riddle['answer']: self.score+=self.difficulty messagebox.showinfo("正确", "回答正确!") else: self.score-=self.difficulty messagebox.showerror("错误", f"回答错误!正确答案是:{self.current_riddle['answer_plain']}") self.update_display() self.check_game_over() if self.score>=0: self.prepare_new_question() def add_riddle(self): add_window=tk.Toplevel(self.root) add_window.title("添加新谜题") tk.Label(add_window, text="谜面:").grid(row=0,column=0,padx=5,pady=5) riddle_entry = tk.Entry(add_window,width=30) riddle_entry.grid(row=0,column=1,padx=5,pady=5) tk.Label(add_window, text="答案:").grid(row=1,column=0,padx=5,pady=5) answer_entry=tk.Entry(add_window,width=30) answer_entry.grid(row=1,column=1,padx=5,pady=5) tk.Label(add_window,text="难度:").grid(row=2,column=0,padx=5,pady=5) difficulty=tk.IntVar(value=1) tk.Radiobutton(add_window,text="简单",variable=difficulty,value=1).grid(row=2,column=1,sticky="w") tk.Radiobutton(add_window,text="中级",variable=difficulty,value=2).grid(row=3,column=1,sticky="w") tk.Radiobutton(add_window,text="困难",variable=difficulty,value=3).grid(row=4,column=1,sticky="w") def save(): answer_plain=answer_entry.get().strip().lower() if not riddle_entry.get() or not answer_plain: messagebox.showerror("错误","谜面和答案不能为空") return hashed=hashlib.sha256(answer_plain.encode()).hexdigest() new_riddle={ 'riddle':riddle_entry.get(), 'answer':hashed, 'difficulty':difficulty.get(), 'answer_plain':answer_plain } self.riddles.append(new_riddle) self.save_riddles() add_window.destroy() messagebox.showinfo("成功","谜题添加成功!") save_btn=tk.Button(add_window,text="保存",command=save) save_btn.grid(row=5,columnspan=2,pady=10) def show_leaderboard(self): lb_text="排行榜\n" if not self.leaderboard: lb_text+="暂无记录" else: for i,entry in enumerate(sorted(self.leaderboard,key=lambda x:x['score'],reverse=True)): lb_text+=f"第{i+1}名: {entry['name']}-{entry['score']}分\n" messagebox.showinfo("排行榜",lb_text) def check_game_over(self): if self.score<0: messagebox.showinfo("游戏结束","挑战失败!") if self._check_leaderboard_qualify(): name=simpledialog.askstring("记录","恭喜进入前五!请输入姓名:") if name: self.leaderboard.append({'name':name,'score':self.score}) self.save_leaderboard() self.root.destroy() def _check_leaderboard_qualify(self): if len(self.leaderboard)<5: return True return self.score>min(entry['score'] for entry in self.leaderboard) def quit_game(self): if self.score>0 and self._check_leaderboard_qualify(): name=simpledialog.askstring("记录","恭喜进入前五!请输入姓名:") if name: self.leaderboard.append({'name':name,'score':self.score}) self.save_leaderboard() self.root.destroy() def update_display(self): self.score_label.config(text=f"当前分数:{self.score}") self.time_label.config(text=f"剩余时间:{self.time_left}") if __name__=="__main__": root=tk.Tk() game=RiddleGame(root) root.mainloop()
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